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Maybe it started with a tiny spark - a glint in your eye.

The idea for a game that people talk about with their friends, share on YouTube, and daydream about at work.

You've spent months figuring out who your characters are, designing new worlds, and repeatedly rewriting that bloody piece of code that doesn’t do what it’s supposed to.

Finally, you're ready to unveil your creation to the world...

Sure, it gets a few likes here and there. Some nice folks wrote reviews on Steam, but that's about it. No exciting gaming events to attend, no big publications clamouring for a copy. You're so proud of what you've created, but there isn't the buzz like you expected.

You get upset and frustrated. 'Perhaps my idea was crap?' you wonder. You consider whether it was worth those sleepless nights or the RSI in your fingers.

Fortunately, like any good adventure game, you're allowed to ask for help along the way.

You meet a lady with rainbow hair and cat fur stuck to her top. She listens intently to your problems while she sips her coffee, and with a twinkle in her eye, she tells you she's the ultimate writer-community manager-combo you’ve been needing all along. Together, you conjure up new blog content, in-game direction, and helpful new tutorials and guides to quench the thirst of your players.

Let’s give them something to talk about.

Words I’ve written for others